Contents
The Tower
The Tower is a climb without an end. Every floor holds one fight, every tenth floor a boss, and the floors grow harder the higher you get. Open it from More → Tower on the home screen or the Tower tab of the web dashboard.
How a Run Works
- Start: every run starts on floor 1 at full HP. The run has its own HP: your character's HP outside the tower does not change. Your max HP counts your gear, your guild bonus and your active pet.
- Next floor: one click per floor. The fight resolves automatically and shows its log. A fight without a winner after 50 rounds counts as a loss.
- Healing: after every won floor you heal 15 % of your max HP.
- Choice cards: after floors 5, 10, 15 and so on you pick one of several cards for the rest of the run. An open choice waits 12 hours.
- Cooldown: after a run ends, the next one can start 30 minutes later. There is no daily limit.
Floors That Scale With You
The tower's monsters are measured against your own class and level, so the climb feels the same at level 5 and at level 150. Monsters are one level above yours for every ten floors you climb, and every floor makes them a little stronger. Bosses on floors 10, 20, 30 and so on are half again as strong as the floors around them.
Choice Cards
| Card | Effect | From floor |
|---|---|---|
| Hero's Mend | Restores 50 % of your max HP | 1 |
| Stoneskin | +20 % defense | 1 |
| Bloodlust | +20 % attack, -10 % max HP | 1 |
| Second Wind | +25 % max HP, without healing | 1 |
| Hunter's Focus | +15 % critical hit chance | 1 |
| Reflex Training | +10 % dodge chance | 1 |
| Frenzy | +30 % attack, -15 % defense | 15 |
| Ascetic | +40 % attack while below 50 % HP | 20 |
| Time Loop | Skips the next fight and heals 25 % | 25 |
Rewards
- Every floor: the gold and XP of one hunt win at your level, paid at once. Boss floors pay three times as much. Your active pet earns XP too.
- Boss chest: every boss floor opens a chest with one piece of gear from your level band: rare (70 %), epic (25 %) or legendary (5 %).
- First-clear milestones: the first time you ever clear a boss floor, it pays a milestone worth ten hunt wins per ten floors (floor 10 pays 10 hunt wins, floor 20 pays 20). Each milestone is paid only once.
Defeat and Records
A defeat ends the run. Everything the floors paid stays yours, and the defeat costs nothing else. Leaving a run (with a confirmation) counts the same. At the end of a run the tower tells you whether you set a new personal record, and the tower screen shows the top 10 climbers of your server by highest floor.
Weekly Seasons
Every week from Monday 00:00 UTC is a tower season. Your best cleared floor of the week ranks you on your server, and the tower screen shows your rank with the Season button. The top 10 earn gold, the top 3 a title and the winner the server's champion role, see Seasons & Titles.