Updated 2026-10-14 • 36 views

Skills & Class Passives

Important
The RPG module is currently in beta. Server admins must enable it manually on the Modules page of the web dashboard before these commands become available to members.

Every class fights its hunts with two skills and one passive. The skills screen under More → Skills lists your class's two skills with their cost and cooldown. There is nothing to learn or unlock: a character has both skills from level 1.

Resources

Skills cost your class resource. A fight starts with part of it filled and refills it as it goes:

Class Resource At the start Every round When you hit When you are hit
Warrior Rage 50 0 15 10
Ranger Energy 60 12 5 0
Mage Mana 200 8 0 0
Paladin Mana 150 6 0 5
Rogue Energy 80 15 8 0
Druid Mana 180 7 0 3

Guarding in a fight played by hand adds a fifth of your maximum resource on top.

Class Skills

The cooldown counts rounds.

Class Skill Cost Cooldown Effect
Warrior Heavy Strike 30 2 180 % damage
Warrior Shield Bash 50 4 120 % damage and stuns for 1 round
Mage Fireball 50 2 190 % magic damage and a burn for 3 rounds
Mage Ice Lance 35 1 160 % magic damage, +35 % critical hit chance
Ranger Aimed Shot 40 3 170 % damage, always a critical hit
Ranger Volley 25 1 130 % damage, ignores half the foe's defense
Paladin Holy Smite 45 3 130 % damage from attack and intelligence, heals 10 % max HP
Paladin Divine Shield 60 5 Heals 20 % max HP and strikes for 140 %
Rogue Backstab 35 2 200 % damage, +30 % critical hit chance
Rogue Envenom 30 3 140 % damage and a strong poison for 4 rounds
Druid Nature's Wrath 45 2 190 % magic damage
Druid Rejuvenation 40 4 Heals 15 % max HP and removes poison

In an automatic fight your character uses the most expensive skill it can afford that is off cooldown, and attacks normally otherwise. It does not stun a stunned foe or poison a poisoned one, and it heals only below 70 % HP (Rejuvenation also when poisoned). In an elite or boss fight you choose the skill yourself.

Class Passives

Each class has one passive that works in every one of your hunts without a click:

Class Passive Effect
Warrior Last Stand Below 40 % HP, takes half damage.
Ranger Quick Draw Opens every fight with a free shot for 180 % of its attack.
Mage Arcane Barrier Starts every fight behind a barrier of 5 % of its max HP that takes the hits first.
Paladin Divine Grace Once per fight, a hit that would fell it leaves it at 5 % of its max HP instead.
Rogue Ambush Opens every fight with a free stab for 150 % of its attack, always a critical hit.
Druid Regrowth Heals 6.5 % of its max HP every round it is hurt.
Note
Skills and passives work in your own hunts. They work in your world boss attacks too. Party hunts, dungeon fights, tower floors, arena duels and raids use their own rules, described on their pages.

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