Skills & Class Passives
Every class fights its hunts with two skills and one passive. The skills screen under More → Skills lists your class's two skills with their cost and cooldown. There is nothing to learn or unlock: a character has both skills from level 1.
Resources
Skills cost your class resource. A fight starts with part of it filled and refills it as it goes:
| Class | Resource | At the start | Every round | When you hit | When you are hit |
|---|---|---|---|---|---|
| Warrior | Rage | 50 | 0 | 15 | 10 |
| Ranger | Energy | 60 | 12 | 5 | 0 |
| Mage | Mana | 200 | 8 | 0 | 0 |
| Paladin | Mana | 150 | 6 | 0 | 5 |
| Rogue | Energy | 80 | 15 | 8 | 0 |
| Druid | Mana | 180 | 7 | 0 | 3 |
Guarding in a fight played by hand adds a fifth of your maximum resource on top.
Class Skills
The cooldown counts rounds.
| Class | Skill | Cost | Cooldown | Effect |
|---|---|---|---|---|
| Warrior | Heavy Strike | 30 | 2 | 180 % damage |
| Warrior | Shield Bash | 50 | 4 | 120 % damage and stuns for 1 round |
| Mage | Fireball | 50 | 2 | 190 % magic damage and a burn for 3 rounds |
| Mage | Ice Lance | 35 | 1 | 160 % magic damage, +35 % critical hit chance |
| Ranger | Aimed Shot | 40 | 3 | 170 % damage, always a critical hit |
| Ranger | Volley | 25 | 1 | 130 % damage, ignores half the foe's defense |
| Paladin | Holy Smite | 45 | 3 | 130 % damage from attack and intelligence, heals 10 % max HP |
| Paladin | Divine Shield | 60 | 5 | Heals 20 % max HP and strikes for 140 % |
| Rogue | Backstab | 35 | 2 | 200 % damage, +30 % critical hit chance |
| Rogue | Envenom | 30 | 3 | 140 % damage and a strong poison for 4 rounds |
| Druid | Nature's Wrath | 45 | 2 | 190 % magic damage |
| Druid | Rejuvenation | 40 | 4 | Heals 15 % max HP and removes poison |
In an automatic fight your character uses the most expensive skill it can afford that is off cooldown, and attacks normally otherwise. It does not stun a stunned foe or poison a poisoned one, and it heals only below 70 % HP (Rejuvenation also when poisoned). In an elite or boss fight you choose the skill yourself.
Class Passives
Each class has one passive that works in every one of your hunts without a click:
| Class | Passive | Effect |
|---|---|---|
| Warrior | Last Stand | Below 40 % HP, takes half damage. |
| Ranger | Quick Draw | Opens every fight with a free shot for 180 % of its attack. |
| Mage | Arcane Barrier | Starts every fight behind a barrier of 5 % of its max HP that takes the hits first. |
| Paladin | Divine Grace | Once per fight, a hit that would fell it leaves it at 5 % of its max HP instead. |
| Rogue | Ambush | Opens every fight with a free stab for 150 % of its attack, always a critical hit. |
| Druid | Regrowth | Heals 6.5 % of its max HP every round it is hurt. |