Contents
Gold, Gems & the Market
Gold is the RPG's everyday currency, gems its rare one. Most prices grow with your level, so they cost about the same share of play at level 10 as at level 150.
Earning Gold
- Hunts pay gold that grows with your level, and so do dungeons, tower floors and raids.
- Quests and the arena's daily first win pay gold too.
- Selling gear, materials and consumables to merchants, or to other players on the market.
Costs That Grow With Your Level
| What | Price |
|---|---|
| Inn | Per missing HP 0.5 gold plus 0.01 gold per level, at least 10 gold in total |
| Respec | 500 gold, or 5 times your level squared once that is more |
| Enchanting | A base of 100 gold, or a tenth of your level squared once that is more, times the square of the next enchantment level, plus materials |
Founding a guild costs a flat 10,000 gold.
The Market
/rpg market opens the Grand Bazaar of your server. Each server has its own market; listings from other servers do not appear.
- Listing: put an item up for a price of your choice. Listing costs a fee of 2 % of the price (at least 1 gold), which is not returned.
- Selling: when someone buys, you receive the price minus a 5 % tax.
- Duration: a listing stays up for 7 days.
Trading
/rpg trade starts a direct trade with another player. Both sides offer gold and up to 10 item stacks, then both accept. Only unequipped, tradeable items can be offered. An offer that changed in the last 5 seconds cannot be accepted yet, so nobody is surprised by a last second swap, and a trade nobody touches for 15 minutes expires. Gold that changes hands pays a 2 % trade tax: the sender pays the full amount, the receiver gets it less the tax. Items are not taxed.
Gems
Gems are earned, not bought with gold:
- Login streak milestones: 5 gems on day 7, 15 on day 14 and 50 on day 30, then 50 again every 30 days.
- Achievements: every unlocked achievement pays 1 gem per 5 achievement points, at least 1.
Spend them in the gem shop with /rpg gems. /rpg balance opens the same screen.
| Item | Gems | Effect |
|---|---|---|
| XP Boost | 15 | +50 % XP for 1 hour |
| Drop Rate Boost | 10 | +25 % drop chance for 1 hour |
| Full Heal | 2 | Restores your HP fully |
Buying a boost that is still running adds its hour to the time left. There is no gold boost.
Daily Login Streak
Playing on consecutive UTC days builds a login streak. Claim its reward once a day with the button on the home screen: 50 gold and 25 XP per streak day, counting up to 30 days. Days 7, 14 and 30 add a milestone bonus of gold, XP and gems. Missing a day starts the streak over.