Updated 2026-10-14 • 573 views

RPG Characters & Classes

Important
The RPG module is currently in beta. Server admins must enable it manually on the Modules page of the web dashboard before these commands become available to members.

Your journey in the Levlix RPG starts with a character of your own: a class, a name and a starter kit, created directly in chat.

Getting Started

Use /rpg start <name> (2 to 20 characters) or any other /rpg command in a channel where the bot is active. Levlix shows every class with a preview, asks for a name if you have not given one and ends on a welcome screen with a Start the first hunt button. View your character at any time with /rpg profile.

Every new character receives a starter kit:

  • a common weapon for its class, already equipped,
  • a common chest piece of its armour type (heavy for Warrior and Paladin, agile for Ranger and Rogue, caster for Mage and Druid), already equipped,
  • three Health Potions.

The first story quest starts at once and shows its objectives on the quests screen, with a Go button that leads to the right screen.

The Six Classes

Each class starts with its own stats and fights with its own resource:

Class HP ATK DEF INT LCK SPD Resource
Warrior 150 15 12 5 8 8 Rage (100)
Ranger 100 14 8 8 12 12 Energy (100)
Mage 80 8 5 18 10 9 Mana (200)
Paladin 130 12 14 10 6 6 Mana (150)
Rogue 90 16 6 7 15 14 Energy (100)
Druid 110 10 10 14 8 8 Mana (180)

Each class also has two skills and one passive. They are described on Skills & Class Passives.

Stats

Stat Description
HP Your life. At zero you are defeated.
ATK Damage of your attacks and of most skills.
DEF Softens every hit you take.
INT Damage of spells. Mage, Druid and Paladin add one and a half times their INT to their damage.
LCK Critical hit chance: 5 % plus 0.5 % per point, at most 60 %. A critical hit deals double damage.
SPD Your chance to dodge a monster's hit, measured against the monster's speed (5 % to 45 %). In the arena it decides who strikes first.

Levels and Attribute Points

Defeating monsters earns XP. Every level raises your stats by your class's growth and gives 3 attribute points. Spend them on the character screen: one point adds 1 to a stat, or 10 to HP. No stat may hold more than 60 % of all the points you have earned, so builds stay mixed.

A respec returns every spent point for gold: 500 gold, or 5 times your level squared once that is more.

The maximum level is 150. Higher levels need more XP.

Defeat

When your HP reaches zero:

  • you lose XP (10 % of what your level needs, or 10 % of your current XP if that is more), but never a level,
  • you lose 10 % of your gold, at least 10 and at most 500 gold per level, never more than you have,
  • you come back with a quarter of your max HP,
  • you cannot fight, rest for free or use items for 15 minutes.

Rest

  • Free rest: heals you fully once every 6 hours (/rpg rest).
  • Inn: heals you fully at any time for gold. The price per missing HP is 0.5 gold plus 0.01 gold per level, at least 10 gold in total.
  • Potions: health potions from your bag heal you on the rest screen too.

To hunt, you need more than a quarter of your max HP.

The Leaderboard

Competitive players can climb the RPG leaderboard of their server. Open RPG Adventure → Leaderboard in the Levlix Dashboard, pick a server and rank its characters By Level or By Gold, or its guilds By Guild.

The RPG leaderboard, ranking the characters and guilds of one server
The RPG leaderboard, ranking the characters and guilds of one server

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