Changelog
Every entry describes what you can do differently now, not what moved in the code. Changes are collected per month, newest first.
All modules
Activity2
AutoMod9
Autopublish2
Bot24
Counting5
Daily Rewards4
Dashboard23
Docs7
Events1
Feedback7
Game IDs4
Giveaways2
Help1
Invites5
Ko-fi1
Languages8
Leaderboard1
Levels3
Milestones2
Minigames6
Moderation4
Notifications3
Points3
Privacy12
Quizzes5
Reputation1
RPG22
Security7
Server Logging2
Shop7
Tasks4
Tickets2
Website15
Welcome2
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September 2026
Fixed 1Feedback AutoMod Tickets Invites Languages Website Docs Bot Dashboard Privacy Game IDs Daily Rewards Giveaways RPG Security Server Logging Quizzes-
FixedRPG Treasure rooms drop an item that matches the floor you are on.
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AddedRPG Fights have status effects: burn, poison and stun land in dungeons, in the tower and in raids, and they run their course over the following rounds. See the RPG guide.
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AddedRPG Tower bosses and raid bosses fight in phases and change how they attack as their health drops.
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AddedRPG Your character can follow a build and learn gathering professions, both from the adventure hub. See the RPG overview.
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May 2026
Added 1-
AddedRPG The adventure grew: an endless tower to climb, pets that fight at your side, a reworked skill system and a lobby for guild raids. See the RPG overview.
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AutoMod Moderation Server Logging Events Reputation Privacy Dashboard Levels RPG Quizzes Daily Rewards Counting Bot Website Welcome Minigames Security Invites
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AddedRPG Crafting turns collected materials into gear with
/rpg craft, the backpack shows item names and compares a piece against what you have equipped, and your character is visible in the dashboard. More on the RPG page. -
ChangedRPG Several balance changes. Resting at the inn costs more the higher your level and the more health you are missing, monster experience and gold follow the level curve, and elite and boss fights drop better loot. See the RPG guide.
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FixedRPG Crashes in party hunts, dungeon completion, quest progress and the market and trade views are gone, guild quest rewards are handed out correctly, and you can create a character on a second server.
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AddedRPG The level cap rises from 100 to 150, with two new areas to get you there: the Celestial Realm for levels 101 to 125 and the Abyssal Depths for levels 126 to 150. See the RPG overview.
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AddedRPG Players can trade items directly with each other, and the loot from a party run is shared out to everyone who took part. See the RPG guide.
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ChangedRPG Experience and gold gains, health scaling and the large stat jumps from Legendary and Mythic gear were rebalanced, and items you already own were updated to the new values. Details in the rebalancing notes.
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February 2026
Fixed 1-
FixedRPG Using your inventory quickly, for example equipping several items in a row, no longer loses or duplicates an item. See the RPG guide.
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AddedRPG The RPG module is here. Create a character with
/rpg start, hunt monsters, clear dungeons, collect and equip loot and grow your stats over time. Admins switch the module on for their server in the dashboard. See the RPG page. -
AddedRPG Play together. Create a party, invite members from a dropdown and hunt as a group after everyone is ready. Leaders can still head out on their own. See the RPG guide.
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AddedRPG Skills, crafting, gems, achievements and player guilds come with the module, along with a large catalogue of items, monsters and quests.
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