Changelog

Every entry describes what you can do differently now, not what moved in the code. Changes are collected per month, newest first.

  1. September 2026

    Fixed 1
    • Fixed
      RPG Treasure rooms drop an item that matches the floor you are on.
    All changes of September 2026
  2. July 2026

    Added 4Changed 1Fixed 1
    • Added
      RPG Fights have status effects: burn, poison and stun land in dungeons, in the tower and in raids, and they run their course over the following rounds. See the RPG guide.
    • Added
      RPG Tower bosses and raid bosses fight in phases and change how they attack as their health drops.
    • Added
      RPG Your character can follow a build and learn gathering professions, both from the adventure hub. See the RPG overview.
    All changes of July 2026
  3. May 2026

    Added 1
    • Added
      RPG The adventure grew: an endless tower to climb, pets that fight at your side, a reworked skill system and a lobby for guild raids. See the RPG overview.
    All changes of May 2026
  4. April 2026

    Added 1Changed 1Fixed 1
    • Added
      RPG Crafting turns collected materials into gear with /rpg craft, the backpack shows item names and compares a piece against what you have equipped, and your character is visible in the dashboard. More on the RPG page.
    • Changed
      RPG Several balance changes. Resting at the inn costs more the higher your level and the more health you are missing, monster experience and gold follow the level curve, and elite and boss fights drop better loot. See the RPG guide.
    • Fixed
      RPG Crashes in party hunts, dungeon completion, quest progress and the market and trade views are gone, guild quest rewards are handed out correctly, and you can create a character on a second server.
    All changes of April 2026
  5. March 2026

    Added 2Changed 1Fixed 1
    • Added
      RPG The level cap rises from 100 to 150, with two new areas to get you there: the Celestial Realm for levels 101 to 125 and the Abyssal Depths for levels 126 to 150. See the RPG overview.
    • Added
      RPG Players can trade items directly with each other, and the loot from a party run is shared out to everyone who took part. See the RPG guide.
    • Changed
      RPG Experience and gold gains, health scaling and the large stat jumps from Legendary and Mythic gear were rebalanced, and items you already own were updated to the new values. Details in the rebalancing notes.
    All changes of March 2026
  6. February 2026

    Fixed 1
    • Fixed
      RPG Using your inventory quickly, for example equipping several items in a row, no longer loses or duplicates an item. See the RPG guide.
    All changes of February 2026
  7. January 2026

    Added 4Fixed 2
    • Added
      RPG The RPG module is here. Create a character with /rpg start, hunt monsters, clear dungeons, collect and equip loot and grow your stats over time. Admins switch the module on for their server in the dashboard. See the RPG page.
    • Added
      RPG Play together. Create a party, invite members from a dropdown and hunt as a group after everyone is ready. Leaders can still head out on their own. See the RPG guide.
    • Added
      RPG Skills, crafting, gems, achievements and player guilds come with the module, along with a large catalogue of items, monsters and quests.
    All changes of January 2026