Changelog
Every entry describes what you can do differently now, not what moved in the code. Changes are collected per month, newest first.
All modules
Activity2
AutoMod4
Autopublish0
Birthdays1
Bot12
Counting4
Daily Rewards3
Dashboard11
Docs1
Events0
Feedback1
Game IDs3
Giveaways2
Help1
Invites5
Ko-fi0
Languages4
Leaderboard0
Levels5
Milestones2
Minigames2
Moderation1
Notifications1
Points3
Privacy3
Quizzes4
Reputation0
RPG12
Security7
Server Logging1
Shop7
Tasks3
Tickets3
Top.gg0
Website5
Welcome2
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September 2026
Fixed 6Counting Milestones Feedback AutoMod Tickets Invites Languages Website Docs Bot Dashboard Privacy Game IDs Daily Rewards Giveaways RPG Security Server Logging Quizzes Shop Autopublish Levels Welcome Help Events Minigames Top.gg Tasks Moderation Activity Points-
FixedRPG Treasure rooms drop an item that matches the floor you are on.
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FixedRPG Level-ups apply the full class growth. Before, the half point some classes gain per level was lost on every level-up. Characters that levelled up before were corrected.
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FixedRPG A party fight uses the same character values as a solo fight.
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July 2026
Fixed 1-
FixedRPG The adventure hub works again: switching tabs no longer breaks it, the quests tab opens, and the character tab can be picked from the tab list.
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April 2026
Fixed 1AutoMod Moderation Server Logging Events Reputation Privacy Dashboard Levels RPG Quizzes Daily Rewards Counting Bot Website Welcome Minigames Security Invites-
FixedRPG Crashes in party hunts, dungeon completion, quest progress and the market and trade views are gone, guild quest rewards are handed out correctly, and you can create a character on a second server.
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March 2026
Fixed 1-
FixedRPG Fleeing from a dungeon no longer fails, the inventory and party views no longer break when they refresh, and the level up message reads more clearly.
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February 2026
Fixed 1-
FixedRPG Using your inventory quickly, for example equipping several items in a row, no longer loses or duplicates an item. See the RPG guide.
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January 2026
Fixed 2-
FixedRPG A long list of first-week problems is fixed. Health potions are found anywhere in your inventory, equipment swaps stack items correctly, your maximum health includes the bonus from your gear, and party members can hunt on their own.
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FixedRPG Characters, items and cooldowns survive a restart of the bot without anything being lost or duplicated.
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