Changelog

Every entry describes what you can do differently now, not what moved in the code. Changes are collected per month, newest first.

  1. September 2026

    Changed 7
    • Changed
      RPG Every existing item was moved onto the new item model, so its numbers changed: weapons gained attack, a few pieces lost a stat. Nothing was taken away, and what you wear stays on.
    • Changed
      RPG Equipping checks the item's level and class, in Discord and on the website. A piece you already wear stays on, but once you take it off it only goes back on if you meet its requirement.
    • Changed
      RPG A fight lasts up to 50 rounds instead of 30, so a long fight ends with a result instead of a draw.
    All changes of September 2026
  2. July 2026

    Changed 1
    • Changed
      RPG Party content scales with the group: hunts and raids adjust to the party size and to the strength of the monster, and rewards follow along.
    All changes of July 2026
  3. April 2026

    Changed 1
    • Changed
      RPG Several balance changes. Resting at the inn costs more the higher your level and the more health you are missing, monster experience and gold follow the level curve, and elite and boss fights drop better loot. See the RPG guide.
    All changes of April 2026
  4. March 2026

    Changed 1
    • Changed
      RPG Experience and gold gains, health scaling and the large stat jumps from Legendary and Mythic gear were rebalanced, and items you already own were updated to the new values. Details in the rebalancing notes.
    All changes of March 2026

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