Changelog

Every entry describes what you can do differently now, not what moved in the code. Changes are collected per month, newest first.

  1. October 2026

    Added 1
    • Added
      RPG 106 hunt monsters have abilities: poison, double strike, dodge or self-heal. Elixirs, food, panacea and scrolls take effect, potions do what their description says, the quick potion picks the smallest one that heals you fully, and dungeon fights have an item menu for healing, mana and antidotes. Poison and burn tick in dungeons, and a stun is enforced.
    All changes of October 2026
  2. September 2026

    Added 5
    • Added
      RPG Pets, duels in the arena and the tower now have their own screens in Discord, and the class skills that fight for you are shown in the fight. Each of the three can be switched on or off per server.
    • Added
      RPG The daily login reward is claimed straight from the Home screen.
    • Added
      RPG A new catalogue of 2,310 items covers every level up to 150 in every rarity. Rarity is now a quality: a rare piece beats an uncommon one of the same level, and every class finds gear of its own kind in every slot.
    All changes of September 2026
  3. July 2026

    Added 4
    • Added
      RPG Fights have status effects: burn, poison and stun land in dungeons, in the tower and in raids, and they run their course over the following rounds. See the RPG guide.
    • Added
      RPG Tower bosses and raid bosses fight in phases and change how they attack as their health drops.
    • Added
      RPG Your character can follow a build and learn gathering professions, both from the adventure hub. See the RPG overview.
    All changes of July 2026
  4. May 2026

    Added 1
    • Added
      RPG The adventure grew: an endless tower to climb, pets that fight at your side, a reworked skill system and a lobby for guild raids. See the RPG overview.
    All changes of May 2026
  5. April 2026

    Added 1
    • Added
      RPG Crafting turns collected materials into gear with /rpg craft, the backpack shows item names and compares a piece against what you have equipped, and your character is visible in the dashboard. More on the RPG page.
    All changes of April 2026
  6. March 2026

    Added 2
    • Added
      RPG The level cap rises from 100 to 150, with two new areas to get you there: the Celestial Realm for levels 101 to 125 and the Abyssal Depths for levels 126 to 150. See the RPG overview.
    • Added
      RPG Players can trade items directly with each other, and the loot from a party run is shared out to everyone who took part. See the RPG guide.
    All changes of March 2026
  7. January 2026

    Added 4
    • Added
      RPG The RPG module is here. Create a character with /rpg start, hunt monsters, clear dungeons, collect and equip loot and grow your stats over time. Admins switch the module on for their server in the dashboard. See the RPG page.
    • Added
      RPG Play together. Create a party, invite members from a dropdown and hunt as a group after everyone is ready. Leaders can still head out on their own. See the RPG guide.
    • Added
      RPG Skills, crafting, gems, achievements and player guilds come with the module, along with a large catalogue of items, monsters and quests.
    All changes of January 2026

Your Privacy

We use essential cookies to operate this site and optionally Google Analytics to improve our services. You can accept all, reject all, or choose which categories you allow.

Privacy Policy

Cookie Preferences

Choose which categories of cookies you want to allow. You can change this at any time.

Essential Cookies

Required

Session, CSRF protection, login state.

Analytics Cookies

Optional

Google Analytics 4 with anonymized IP, used to understand aggregate usage.